
Players don't have to follow that path at all and this is just another element that could divide or form communities and factions. Players play as humans (at launch, anyway) and can earn their citizenship through civic duty or military service, that is, if they choose to. In this universe, the Earth empire is beginning to crumble and there are unfriendly aliens and friendly ones to deal with, whether by battle or trade. Star Citizen on the other hand, will likely follow the Guild Wars 2 model in that it'll retail for a certain price and players can play it from then on, with purchasable additional content down the line.Īlso like MWO, Star Citizen takes place nearly a thousand years in the future. MWO is free-to-play and earns revenue through microtransactions and premium offerings. Needless to say, the time is right.Īlthough we compare Star Citizen to MechWarrior Online as they're both ushering the return of important PC-only '90s gaming genres (and both run on CryEngine 3), their pricing models are not the same. You can partake in crowd-sourcing via Roberts' official site, but if enough fans demand it, the project may make its way over to Kickstarter, where Obsidian Entertainment's Project Eternity just passed Double Fine's Adventure as the biggest video game kickstarter ever. The man behind Wing Commander, Starlancer and Freelancer is bringing us the next big thing in space sims and it's called Star Citizen.
STAR CITIZEN KICKSTARTER PC
If veteran PC gamers weren't already gitty about the classic MechWarrior franchise returning with MechWarrior Online, another classic PC simulation genre is about to get a major boost in appeal thanks to industry legend Chris Roberts. For the rest of us, suit up, hop into the cockpit and get ready to launch into space as a proud member of Squadron 42. You are not a citizen until you earn your place.


How The Matrix Resurrections Can Achieve Success.BioWare Co-Founders Ray Muzyka and Greg Zeschuk Retire.This is Why The 'Pokemon' Series Hasn't 'Evolved'.
